Sunday, February 24, 2008

Card combos..guide...(updated)

Card set bonuses with card set expansions:

Loli Ruri, Miyabi Doll, Wicked Nymph, Parasite, Harpy, Bloody Butterfly
  • +500 HP.
  • +5 DEF/MDEF.
  • Fire/Cold/Lightning Bolt damage increased by 10%.
  • If the user of this set is a Mage-type class, then casting time is reduced by 15%, and +3 MATK.
Yellow Novus - Replaces Loli Ruri and Parasite in Mage-type class set.
  • INT + 3.
  • Inflict 10% more damage with Heaven's Drive and Thunder Storm.
    If Sage or Professor job class:
  • Reflect single target Magic back at the caster (Success Chance 20%).
  • Add a 1% chance of gaining 'Red Gemstone' or 'Yellow Gemstone' item each time a monster is killed.
  • Reduce Casting Time by 20%.
Wander Man, The Paper, Wild Rose, Shinobi, Dancing Dragon
  • Intimidate Auto-Spell will not function.
  • +5% attack speed & movement speed.
  • Every time you attack, you recover 1 SP.
  • +5 AGI & +5 STR.
  • If the user of this set is a Thief-type class, then all skills that require a Gemstone will no longer require a Gemstone.
Wander Man, Wild Rose, Shinobi, Stainer, Wikebine Tres
  • Intimidate Auto-Spell will not function.
  • STR + 6.
  • AGI + 4.
  • Inflict 10% more damage with Back Stab.
    If Rogue or Stalker job class:
  • Add a 5% chance of auto casting Level 5 Strip Armor on the enemy when attacking if the user has mastered the skill at Level 5.
  • Reduce SP Consumption of skills by 20%.
Assaulter, Permeter, Solider, Freezer, Heater
  • When you attack, you have a 1% chance to cast level 1 Weapon Perfection.
  • +50% HP regeneration.
  • Every time you kill a monster, you will receive a Red Potion.
  • +20% HP.
  • +10 STR.
  • If the user of this set is a Swordsman-type class, then recovery rate of Red, Yellow, and White Potion will be increased by 50%.
Archdam - Replaces Assaulter and Solider in Swordsman-type class set.
  • INT + 1.
  • STR + 1.
  • DEF + 2.
  • SP Recovery + 10%.
  • Inflict 10% more damage with Shield Chain and Sacrifice.
  • Reduce Casting Time by 10%.
    If Crusader or Paladin job class:
  • Blesses the Armor with the Holy property.
Geographer, Rideword, Live Peach Tree, Cookie, Fur Seal
  • Decrease casting time by 10%.
  • SP taken by skills decreased by 10%.
  • +10 VIT.
  • If the user of this set is an Acolyte-type class, then all incoming damage from Demon and Undead-type monsters will be reduced by 30%, and receive 5% EXP bonus when a Demon and Undead-type monsters are killed.
Waste Stove - Replaces Geographer and Live Peach Tree in the Acolyte-type class set.
  • ATK + 25
  • STR + 3, Maximum SP + 80.
  • Add a 1% chance of auto casting Level 5 Signum Crucis on enemy when attacking.
  • Inflict 10% more damage with Asura Strike.
    If Monk or Champion job class:
  • Reduce SP Consumption of skills by 10%.
  • Spell casting cannot be interrupted.
Cruiser, Anolian, Alligator, Merman, Dragontail
  • Increase ranged physical damage by 20%.
  • +5 AGI. +3 DEX.
  • Chance for no-miss guided attack +20%.
  • If the user of this set is an Archer-type class, then there will be 5% EXP bonus when killing a Brute-type monster, also if monster is Brute-type, there's a small chance you may cause Coma on the monster while attacking via physical attack.
Green Ferus - Replaces Merman in the Archer-type class set.
  • DEX + 5
  • Inflict 5% more damage with Arrow Vulcan, and inflict 10% more damage with Musical Strike and Throw Arrow.
    If Bard, Dancer, Clown or Gypsy job class:
  • Add a 5% chance of auto casting Level 2 Tarot of Fate on the enemy when attacking.
Raggler, Zipper Bear, Hylozoist, Myst Case, Baby Leopard
  • Every time you attack, you recover 2 SP.
  • Mammonite's damage increased by 20%.
  • +10 LUK.
  • If the user of this set is a Merchant-type class, then every time you kill a monster, you have a chance of receiving Old Purple Box. Also, 20% chance of reflecting all incoming magical attack.
Raggler, Zipper Bear, Muka, Baby Leopard, Holden
  • STR + 4.
  • Maximum HP + 7%.
  • Maximum SP + 7%.
  • Inflict 20% more damage with Mammonite.
  • Gain 1 SP every time when doing Physical attacks on enemies.
    If Alchemist or Creator job class:
  • Add a 1% chance of auto casting Level 1 Adrenaline Rush on the user when attacking.
  • Add the chance of gaining "Glistening Coat" or "Stem" each time a monster is killed.
Munak, Bongun, Hyegun
  • All Stats +1
Alarm, Clock, Punk, Clocktower Manager
  • +3 Def
  • +3 MDef

Accessory cards..guide

The cards in red are MVP cards, and cannot be obtained via OCA.
The cards in blue are mini-boss cards, and also cannot be obtained via OCA.
The cards in orange cannot be obtained via OCA.

Accessory:
  • Alligator - Reduces all ranged physical damage by 5%.
  • Anopheles - Add the chance of gaining 'Tentacle and Cheese Gratin' each time an Insect monster is killed.
  • Beholder - Enables use of Level 1 Cast Cancel.
  • Berzebub - Reduce Cast Time for skills by 30%.
  • Blazzer - 50% chance of gaining a food item each time a monster is killed.
  • Bloody Butterfly - +30% casting time. Increases your Fire magic damage by 5%. Casting cannot be stopped. However, casting can still stopped if you are in WOE.
  • Bongun - 5% chance to cast level 1 Bash while attacking.The Bash skill shoves the enemy 5 cells back. Receive 100% more damage from Munak.
  • Cookie - +2 LUK. Increases damage of Holy-property magic by +10%.
  • Creamy - Enables the use of level 1 Teleport.
  • Dancing Dragon - +3 CRIT. +1 AGI.
  • Dragon Egg - Add the chance of gaining 'Herb and Honey Tea' item each time a Dragon monster is killed.
  • Errende Ebecee - Add a 5% chance of auto casting Level 1 Pneuma on the user when receiving Physical Damage.
  • Evil Cloud Hermit - Add the chance of gaining 'Black Cloud' item each time a Plant monster is killed.
  • Galapago - Every time you kill a Bug-type monster, you will get Apple Juice, Banana Juice, or Carrot Juices randomly. Also, increases HP recovered via juice-type items by 50%. (This does not include Grape Juice for balancing purposes)
  • Galion - HIT + 5. Increases damage on water element monsters by 5%.
  • Gargoyle - Add the chance of gaining 'Lightning' item each time an Insect monster is killed.
  • Gazeti - When dealing physical damage there's a chance to autocast Cold Bolt Lv2.
  • Greatest General - When you are attacking regardless of range, there's a 1% chance of receiving a Spirit Sphere. If you are an Acolyte-class character, the success chance is increased.
  • Green Iguana - Add the chance of gaining 'Fruit Punch' item each time a Formless monster is killed.
  • Gremlin - Add the chance of gaining 'Bomber Steak' each time a Brute monster is killed.
  • Heater - Critical +3. If worn by Swordman Class characters, Perfect Dodge +3.
  • Hell Poodle - HIT + 1. Meat recovery rate + 100%. When dealing short range physical damage, there's a chance to cause bleeding on the opponent.
  • High Priest - When recieving a physical or magical attack, there is a chance to autocast Assumptio Lv 1.
  • Horong - Enables the use of level 1 Sight.
  • Hydro - Add a 10% chance of auto casting Level 1 Spell Breaker on the enemy when attacking.
  • Hylozoist - When you attack, there's a 1% chance of changing a monster into a different monster.
  • Ifrit - ATK, CRIT, and HIT are all increased by your job level. When recieving physical damage there is a chance to autocast Earthquake LV2.
  • Imp - Decreases cast time of fire bolt by 25%, and increases its damage by 25%.
  • Joker - Enables the use of level 1 Steal.
  • Kobold - +1 STR. +4 CRIT.
  • Kukre - +2 AGI.
  • Li Me Mang Ryang - Add the chance of gaining 'Radiance' item each time Angel monster is killed.
  • Lude - If a Novice or Super Novice uses this card, you have 20% chance of casting level 1 Endure when receiving close-range physical damage. +300 HP if used in conjunction with Quve card.
  • Mantis - +3 STR.
  • Marin - Every time you kill a monster, you have a random chance of receiving a Jellopy or Giant Jellopy.
  • Marine Sphere - Enables the use of level 3 Magnum Break.
  • Mimic - Every time you kill a monster, you have a random chance of receiving an Old Blue Box.
  • Muka - +10% HP recovery.
  • Obeaune - Enables the use of level 1 Cure.
  • Orc Archer - When killing demi-human monsters, you may recieve Gasping Box. (Gasping Box restores 9% SP, but causes Silence)
  • Osiris - User will have full HP/SP when revived.
  • Owl Baron - When you attack, there's a 5% chance of casting level 1 Lex Aeterna to the enemy.
  • Owl Duke - When you attack, there's a 5% chance of casting level 3 Imposito Manus upon yourself. If equipped in combination with Owl Baron Card, there's also a 5% chance of casting Auto-Spell level 5 Lightning Bolt.
  • Phen - +25% casting time. Casting cannot be stopped. However, casting can still stopped if you are in WOE.
  • Pirate Skeleton - Enables the use of level 5 Discount.
  • Plasma - Add the chance of gaining 'Elemental Resist Potion' each time a monster is killed.
  • Poison Spore - Enables the use of level 3 Envenom.
  • Poison Toad - When you attack, there's a 5% chance of using level 1 Envenom on the enemy.
  • Poporing - Enables the use of level 1 Detoxify.
  • Quve - When a Novice or Super Novice uses this card, they have a 20% chance of using level 1 AGI Up when receiving close-range physical damage. +60 SP when used in conjunction with Lude card.
  • Ragged Zombie - When attacking a demihuman target, CRIT + 5, +1% physical and magical damage. Gain a chance to cause bleeding on yourself when attacking. When equipped with the Zombie Slaughter Card, gain 2 sp each time you kill a demi-human monster.
  • Raydric Archer - Add the chance of gianing 'Piece of Vindictive Spirit' item each time a Devil monster is killed.
  • Retribution - Add the chance of gaining 'Fried Sweet Potato with Syrup' each time an Angel monster is killed.
  • Rice Cake Boy - Every time you kill a Demi-Human monster, you will receive Candy or Candy Cane randomly. Also increases HP recovered via Candy and Candy Cane by 50%.
  • Sage Worm - Add the chance of gaining a Gemstone item each time a monster is killed.
  • Sea-Otter - Add the chance of gaining 'Sushi or Raw Fish' item each time a Fish monster is killed. Sushi and Raw Fish items restore 50% more HP.
  • Shinobi - +1 AGI. 1% chance to cast level 5 Cloaking when receiving close-range physical damage.
  • Siroma - Decreases cast time of cold bolt by 25%, and increases its damage by 25%.
  • Sleeper - Add the chance of gaining 'ZZZ' item each time a Fish or Shellfish monster is killed.
  • Snowier - Gain a very high chance to gain Ice Cream when killing a monster. Ice Cream recovery rate + 100%.
  • Smokie - Enables the use of level 1 Hiding.
  • Spore - +2 VIT.
  • Spring Rabbit - Every time you kill a Brute-type monster, there is a 50% chance you will get Meat, or Monster Feed. Also increases HP recovered via Meat and Monster Feed by 50%.
  • Stapo - Grants use of the skills Pick Up Stone, and Throw Stone.
  • Stem Worm - When killing brute monsters, you may recieve Downpour Box. (Downpour Box uses Frost Weapon on yourself)
  • Tarou - +2 STR.
  • Tengu - Every time you kill a monster, you have a random chance of receiving recovery-type items. (White and blue potions removed?)[/QUOTE]
  • Violy - When you are attacking, there's a 2% chance of casting level 1 Frost Joke. If you already know level 5 Frost Joke, then that will be casted instead.
  • Vitata - Enables the use of level 1 Heal. Increases SP consumption when using skills by 25%.
  • Wikebine Tres - Add a 5% chance of auto casting Level 1 Strip Armor on the enemy when attacking.
  • Wild Ginseng - Every time you kill a Plant-type monster, you will get a Red, Yellow, or White Herb randomly. Increases HP recovered via herb-type items by 50%. (Blue or Green Herbs removed from drop)
  • Wind Ghost - 3% chance you will cast level 3 Jupitel Thunder while attacking. If you already know level 10 Jupitel Thunder, then that will casted instead.
  • Worm Tail - +2 DEX.
  • Wraith - When killing undead monsters, you may recieve Giggling Box. (Giggling Box restores 9% HP, but causes Curse)
  • Yoyo - +1 AGI. +5 Lucky FLEE.
  • Zerom - +3 DEX.

Headgear cards..guide

The cards in red are MVP cards, and cannot be obtained via OCA.
The cards in blue are mini-boss cards, and also cannot be obtained via OCA.
The cards in orange cannot be obtained via OCA.

Headgear:
  • Arcangeling - +300 HP. If LUK is over 77, HP and SP recovery will be doubled.
  • Banshee - When equipped by a mage type class, SP + 100, HP - 100. Soul Strike, Napalm Beat, Napalm Vulcan damage + 20%.
  • Blue Acidus - Maximum SP + 40. If the refine rate is less then 5 get an additional maximum SP + 40 and SP Recovery + 5%.
  • Carat - INT +2. If refine rate is at least 9, MaxSP + 150.
  • Clock Tower Manager - +1 INT. -5% casting time.
  • Coco - +1 DEF. +20% tolerance against Sleep.
  • Cramp - Every time a monster is killed, you have a chance of receiving a set amount of Zeny. +3 STR if equipped in combination with Tarou card.
  • Dark Illusion - Reduces casting time by 10%. HP/SP are decreased by 10%. If used in conjunction with Dark Lord card, casting time is decreased by 20%, and HP/SP are increased by 10% instead.
  • Dark Snake Lord - +3 INT. You cannot be Blinded or Cursed.
  • Deviruchi - +1 STR. Protects user from Blind.
  • Dryad - Every time you kill a Plant-type monster, 5% chance you will receive a Green Live. +10% resistance vs. Earth-elemental attacks.
  • Elder Willow - +2 INT.
  • Gemini-S58 - Add 30% resistance against Silence and Stun if the user has 90 or more base AGI points. Add 50% resistance against Stone Curse and Sleep if the user has 80 or more base VIT points.
  • Ghoul - +1 DEF. 20% tolerance against being Poisoned.
  • Giant Hornet - Every time you kill an Insect-type monster, 5% chance you will receive a Wind of Verdure. +10% resistance vs. Wind-elemental attacks.
  • Gibbet - Add MDEF +5 when character's INT stat is equal to or less than 20.
  • Giearth - Protects user from Chaos. +15% resistance vs. Earth-property attacks.
  • Grand Peco - When you receive physical damage, 1% chance of casting level 1 Gloria. +3 VIT & +3 DEF if equipped in combination with Pecopeco card.
  • High Wizard - Bypasses all magical defence on normal monsters. Cast time of all skills is doubled. SP Regeneration rate is reduced by 100%. When unequipping this card, up to 2000 SP is drained.
  • Holden - LUK + 2.
  • Incubus - INT -3, Max SP +150 and SP natural recovery -20%. If the user is equipped with an item compounded to the Succubus card, it adds INT +4 and SP natural recovery +30%.
  • Issila - INT + 2. When performing a magical attack theres a small chance that for 5 seconds you'll gain 50% reduction in cast time and FLEE + 30.
  • Kathryne Keyron - Reduce Casting Time in % based on the Refine Rate of the Headgear.
  • Knocker - Increases damage on formless monsters by 5%. When killing a formless monster there is a small chance to gain rough oridecon or rough elunium.
  • Leaf Cat - Every time you kill a Fish-type monster, 5% chance you will receive a Crystal Blue. +10% resistance vs. Ice-elemental attacks.
  • Leib Olmai - Every time you kill a Brute-type monster, 5% chance you will receive a Red Blood. +10% resistance vs. Fire-elemental attacks.
  • Lord Knight - Enables use of Level 1 Berserk. Maximum HP - 50%.
  • Marduk - Protects user from Silence.
  • Margaretha Solin - Gain a chance to autocast "Lex Devinia" lv5 when recieving magical damage.
  • Martin - 20% tolerance against Blind. +1 DEF.
  • Maya Purple - Enable its user to detect hidden monsters.
  • Mistress - Enables casting of certain spells without Gemstones. +25% SP consumption when using skills.
  • Myst Case - Every time you kill a monster, 2% chance of receiving a Gift Box.
  • Nightmare - Protects user from Sleep. +1 AGI.
  • Orc Hero - Protects user from Stun. +3 VIT.
  • Permeter - 15% resistance vs. Shadow-elemental and Undead-elemental attacks.
  • Pharaoh - Reduces SP consumption by 30% when using skills.
  • Rideword - INT +1. INT +1, MDEF +1 if worn by Acolyte Class characters.
  • Seyren Windsor - STR - 6. Increase STR by an amount equal to the refine rate of the equipment this is compound on.
  • Stainer - 20% tolerance vs. Silence. +1 DEF.
  • Stalactic Golem - 20% tolerance against Stun. +1 DEF.
  • Ungoliant - Gain immunity to the External Bleeding status. HP recovery + 10%.
  • Vanberk - STR + 2. When attacking there is a small chance that for 5 seconds you'll gain CRIT + 100.
  • Wicked Nymph - +1 INT. +50 SP.
  • Willow - +80 SP.
  • Wootan Fighter - Increase your resistance vs. External Bleeding by 20%. +1 DEF.
  • Wootan Shooter - Increase your resistance vs. Chaos by 20%. +1 DEF.

Armor cards..guide

The cards in red are MVP cards, and cannot be obtained via OCA.
The cards in blue are mini-boss cards, and also cannot be obtained via OCA.
The cards in orange cannot be obtained via OCA.

Armor:
  • Agav - MATK + 5%, DEF - 10. When equipped by a mage type class, SP + 100.
  • Alicel - Flee Rate + 10. DEF + 5.
  • Aliza - Add a 5% chance of auto casting Wink of Charm on an enemy when the user receives Physical Damage. If worn by the Dancer or Gypsy class auto cast chance increases to 10%.
  • Ancient Mimic - Every 18 Base LUK, you gain 1 AGI.
  • Angeling - Enchants armor with Holy 1 property.
  • Anolian - When you receive physical damage, you may cast level 1 Improve Concentration on yourself. If you already know level 10 Improve Concentration, then that will be casted instead.
  • Antonio - When you receive a physical melee damage, you may cast level 1 Teleport.
  • Apocalypse - +2 VIT. +800 HP if refine rate of armor is higher than 8.
  • Archdam - ATK + 10. Increase Casting Time by 20%.
  • Argiope - Enchants armor with Poison 1 property. +1 DEF.
  • Armeyer Dinze - Add the chance of gaining 'Clam Soup' each time a Fish monster is killed.
  • Baby Desert Wolf - +1 INT.
  • Baby Leopard - +3 LUK. If worn by Merchant Class characters, their armors cannot be damaged.
  • Bathory - Enchants armor with Shadow 1 property.
  • Brilight - When you receive physical damage, 20% chance of inflicting Silence on the enemy.
  • Byorgue - When equipped by a Rogue or Stalker, ATK + 10%, MATK + 10%.
  • Chimera - Add the chance of poisoning an enemy when the user receives Physical Damage. The chance is increased if worn by Assassin or Assassin Cross characters.
  • Clock - 1% chance to cast level 3 Auto-Guard when receiving physical damage. If you already know level 10 Auto-Guard , then that will be casted instead.
  • Cornutus - +1 DEF. Makes user's armor unbreakable.
  • Creamy Fear - When you receive physical damage, 20% chance of inflicting Chaos on the enemy.
  • Dark Frame - When you receive physical damage, 20% chance of inflicting Stone Curse on the enemy.
  • Demon Fungus - When you receive physical damage, 20% chance of inflicting Sleep on the enemy.
  • Detale - Effect Undecided. Discarded desc: Gain protection from the Frozen status. Add a 5% chance of auto casting Level 1 Land Protector when the user receives Physical Damage.
  • Dimik - VIT - 5. Increase VIT by an amount equal to the refine rate of the equipment this is compound on.
  • Disguise - When you receive close-range physical damage, 10% chance of inflicting Silence on the enemy. If VIT is over 77, you have 30% chance to cause Silence to enemies instead.
  • Dokebi - Enchants armor with Wind 1 property. +1 DEF.
  • Earth Deleter - SP will no longer regenerate naturally. However, you will gain 15 SP back every time you kill a monster. Drain 100 SP as the armor is unequipped.
  • Echio - ATK + 15. When equipped by a swordsman type class, HP + 500.
  • Egnigem Cenia - Every 18 Base INT, you gain 1 STR.
  • Evil Druid - Enchants armor with Undead 1 property. +1 INT. +1 DEF.
  • Geographer - When you are attacking, there's a 1% chance you will cast level 2 Blessing on yourself. If you already know level 10 Blessing, then that will be casted instead.
  • Ghostring - Enchants armor with Ghost 1 property. -25% HP recovery.
  • Giant Spider - When you receive physical damage, 20% chance of inflicting Poison on the enemy.
  • Goat - +5 MDEF & +2 DEF if refine rate of armor is less than 6.
  • Gloom Under Night - Increases damage against Holy Element, Shadow Element, Angel Race, and Demon Race monsters by 40%.
  • Grizzly - +2 DEF. When used in conjunction with Bigfoot card, if you receive physical close-range damage, 30% chance of causing Blind to enemies.
  • Karakasa - When you receive a close-range physical damage, there is a 10% chance to cause Chaos ailment to the enemy. If STR is over 77, that chance will increase to 30%.
  • Killer Mantis - When you receive physical damage, 20% chance of inflicting External Bleeding on the enemy.
  • Kraben - When you receive physical damage, 20% chance of inflicting Blind on the enemy.
  • Ktullanux - Increases damage against fire property monsters by 50%. When taking physical or magical damage, there's a high chance to autocast Frost Nova 10.
  • Loli Ruri - When you receive close-range physical damage, 5% chance of casting level 3 Heal on yourself.
  • Majorous - When you receive physical damage, 20% chance of inflicting Stun on the enemy.
  • Marc - Protects its user from being Frozen. 5% tolerance vs. Water-property attacks.
  • Mineral - ATK - 25. DEF + 3.
  • Nightmare Terror - +2 DEF. When used in conjunction with Nightmare card, if you receive physical close-range damage, 30% chance of causing Curse to enemies.
  • Observation - Every 18 Base VIT, you gain 1 DEX.
  • Obsidian - Every 18 Base DEX, you gain 1 VIT.
  • Orc Lord - 30% of close-range physical damage is reflected.
  • Pasana - Enchants armor with Fire 1 property. +1 DEF.
  • Pecopeco - +10% HP.
  • Pest - Add the chance of auto casting Stone Curse on an enemy when the user receives Physical Damage. The chance is increased if the user has 77 or more INT points.
  • Picky - +1 STR. +10 ATK.
  • Picky Egg - +1 VIT. +100 HP.
  • Porcellio - ATK + 25. DEF - 5.
  • Poring - +2 LUK. +1 Lucky FLEE.
  • Pupa - +700 HP.
  • Red Novus - Add a 30% chance of auto casting 'Confusion' on an enemy and yourself when the user receives Physical Damage.
  • Remover - Maximum HP + 800. Decreases with the Refine Rate. HP Recovery + 10%
  • Rocker - +1 DEX. ATK +5.
  • Roda Frog - +400 HP. +50 SP.
  • RSX 0806 - Vit + 3. Armor cannot be broken by attacks or skills. Player cannot be knocked back.
  • Rybio - When you receive a close-range physical damage, you have 10% chance of causing Stun ailment to enemies. If your DEX is over 77, then it will be 30% chance.
  • Sandman - Enchants armor with Earth 1 property. +1 DEF.
  • Sasquatch - When you receive physical damage, 20% chance of Freezing the enemy.
  • Savage - +3 VIT.
  • Shelter - Every 18 Base STR, you gain 1 INT.
  • Skeleton Prisoner - +2 DEF. When used in conjunction with Skeleton card, if you receive physical close-range damage, 30% chance of causing Sleep to enemies.
  • Skogul - Add a 30% chance of auto casting External Bleeding on an enemy and yourself when the user receives Physical Damage.
  • Sky Deleter - HP will no longer regenerate. Instead, every time you kill a monster, you will recover 100 HP.
  • Soldier - +2 DEF. +2 MDEF.
  • Steel Chonchon - +10% resistance vs. Wind-property attacks. +2 DEF.
  • Succubus - +1000 HP, -3 VIT, -20% HP recovery. If used in conjunction with Incubus Card, it will provide VIT + 4, and increase HP recovery by +30% instead.
  • Swordfish - Enchants armor with Water 1 property. +1 DEF.
  • Tao Gunka - HP is doubled, but decreases MDEF and DEF by 50%.
  • Thief Bug - +1 AGI.
  • Venatu - Every 18 Base AGI, you gain 1 LUK.
  • Venomous - Add a 30% chance of auto casting 'Poison' on an enemy and yourself when the user receives Physical Damage.
  • Waste Stove - ATK + 5, INT + 1.
  • Wooden Golem - +30% HP regeneration. +1 DEF.
  • Wraith Dead - When you receive physical damage, 20% chance of inflicting Curse on the enemy.
  • Yellow Novus - Maximum HP + 500. HP Recovery + 10%.

Garment cards..guide

The cards in red are MVP cards, and cannot be obtained via OCA.
The cards in blue are mini-boss cards, and also cannot be obtained via OCA.
The cards in orange cannot be obtained via OCA.

Garment:
  • Aliot- If Swordman, Merchant, or Thief Class STR + 2, Maximum HP + 5%. If Mage, Acolyte, or Archer Class INT + 2, Maximum SP + 5%.
  • Assassin Cross - Enables use of Level 3 Cloaking.
  • Baphomet Jr. - +3 AGI. +1 CRIT.
  • Choco - +10 FLEE. +5 Lucky FLEE.
  • Chung E - LUK + 5. Increase LUK by an amount equal to the refine rate of the equipment this is compound on.
  • Condor - +10 FLEE.
  • Deviling - Increases resistance versus non-elemental attacks by 50%, but your resistance versus elemental attacks is decreased by 50%.
  • Dragon Fly - +1 AGI. When used in conjunction with Chonchon Card, +18 FLEE.
  • Dragon Tail - +1 AGI. +10 FLEE. Increases damage of Double Strafe and Arrow Shower by 5%.
  • Dustiness - +5 FLEE. +30% tolerance vs. Wind-property.
  • Eclipse - +1 VIT. When used in conjunction with Lunatic Card, +18 FLEE.
  • Frilldora - Enables the use of level 1 Cloaking.
  • Harpy - 15% resistance vs. all Non-elemental attacks. Increases damage of Napalm Beat by 5%.
  • Hode - 30% resistance vs. Earth-property attacks. +5 FLEE.
  • Hyegun - +15 FLEE. +1 CRIT.
  • Isis - 30% tolerance vs. Shadow-property. +5 FLEE.
  • Jakk - 30% tolerance vs. Fire-property. +5 FLEE.
  • Kappa - +8 MDEF if refine rate of garment is lower than 6.
  • Kavach Icarus - Flee Rate + 10. If refine rate is less then 5 get additional Flee Rate + 10 and Perfect Dodge + 1.
  • Kasa - When dealing physical damage there's a chance to autocast Fire Bolt Lv 5 and Fire Ball Lv 5.
  • Magmaring - ATK + 5. Increases damage on earth element monsters by 10%. Gains CRIT + 15 versus brute type monsters.
  • Marionette - 30% tolerance vs. Ghost-property attacks. +5 FLEE.
  • Marse - 30% tolerance vs.Water-property attacks. +5 FLEE.
  • Mastering - +1 LUK. If used in conjunction with Poring Card, +18 FLEE.
  • Myst - 30% tolerance vs. Poison-property. +5 FLEE.
  • Ninetails - +2 AGI. +20 FLEE if refine rate of garment is higher than 8.
  • Noxious - Reduce damage from Long Range attacks by 20%.
  • Orc Baby - Increase resistance to Neutral property attacks by 10%.
    Flee Rate + 10. If refine rate is greater then 8 increase of resistance to Neutral property attacks by 5% and additional Flee Rate + 5.
  • Orc Zombie - 30% tolerance vs. Undead-property attacks. +5 FLEE.
  • Punk - When you receive physical damage, 1% chance you will cast level 1 Quagmire . If you already know level 5 Quagmire, then that will be casted instead.
  • Raydric - 20% resistance vs. all Non-elemental attacks.
  • Roween - FLEE + 5, Perfect Dodge + 3. Increases damage on water element monsters by 10%. Gains CRIT + 15 versus fish type monsters.
  • Salamander - Fire Pillar and Meteor Storm damage + 40%.
  • Toad - +1 Lucky Dodge. If used in conjunction with Roda Frog card, +18 FLEE.
  • Vagabound Wolf - +1 STR. If used in conjunction with Wolf Card, +18 FLEE.
  • Vocal - +3 MDEF. If used in conjunction with Rocker Card, +18 FLEE.
  • Wander Man - +20 FLEE. There is a 1% chance of using level 1 Intimidate while attacking.
  • Whisper - +20 FLEE. Receive 50% additional damage from Ghost-property attacks.
  • Whisper Boss - +10 FLEE. If base STR is greater than 80, +20 ATK. If base VIT is greater than 80, +3% base HP. If base LUK is greater than 80, +3 CRIT.

Footgear cards..guide

The cards in red are MVP cards, and cannot be obtained via OCA.
The cards in blue are mini-boss cards, and also cannot be obtained via OCA.
The cards in orange cannot be obtained via OCA.

Footgear:
  • Alarm - +300 HP. +1 VIT. 1% chance to cast level 1 Sight when receiving physical damage.
  • Am Mut - Every time you kill a Demi Human-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Demi Human-type monsters.
  • Amon Ra - +1 all stats, +1 DEF & MDEF. 1% chance to cast level 10 Kyrie Eleison when you receive close-range physical damage. If this card is used by a character with 99 base INT, the chance of casting Kyrie Eleison increases.
  • Ancient Worm - Every time you kill a Demon-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Demon-type monsters.
  • Antique Firelock - +2 STR. +10% HP/SP if refine rate of footgear is greater than 8.
  • Cat o' Nine Tail - +3 MDEF. Reflects 5% magical damage the user receives.
  • Chonchon - +1 AGI. +2 FLEE.
  • Christmas Cookie - Every time you kill an Angel-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Angel-type monsters.
  • Dark Lord - When you receive physical damage, there's a 1% chance of casting level 5 Meteor Storm. If the user is equipped with an item compounded to the Dark Illusion card, it adds Max HP, Max SP +20%.
  • Eddga - -25% HP. Puts the user in Endure mode until unequipped.
  • Eggyra - +15% SP recovery.
  • Explosion - Every time you kill a Dragon-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Dragon-type monsters.
  • Fallen Bishop Hibram - MATK + 10%, MaxSP - 50%. Deals 50% more magical damage on Demihuman and Angel race targets.
  • Freezer - +300 HP. Bash will receive +10% damage increase if refine rate of footgear is greater than 8.
  • Gajomart - Every time you kill a Plant-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Plant-type monsters.
  • General Egnigem Cenia - MaxHP + 10%, MaxSP + 10% Recovers 50 HP and 10 SP every 10 seconds.
  • Gold Acidus - Maximum HP and SP + 4%. If refine rate is less then 5 get an additional Maximum HP and SP + 4% and HP and SP Recovery + 5%.
  • Gullinbursti - Every time you kill a Fish-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Fish-type monsters.
  • Green Ferus - VIT + 1. Maximum HP + 10%.
  • Ice Titan - VIT + 2. When taking physical or magical damage, there is a chance that for 10 seconds you'll gain DEF + 10.
  • Iron Fist - Receive 10% more Experience Points from Neutral monsters. Receive 20% more damge from Neutral monsters.
  • Lady Tanee - Maximum HP - 50%. Maximum SP + 50%. Add a 2% chance of gaining Bananna each time a monster is killed. Double Banana's healing rate.
  • Male Thief Bug - +2 AGI.
  • Matyr - +10% HP. +1 AGI.
  • Megalith - +7 MDEF is refine rate of footgear is lower than 6.
  • Merman - +10% HP/SP recovery.
  • Mini Demon - Every time you kill a Brute-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Brute-type monsters.
  • Miyabi Ningyo - +10% SP. Also increases damage of Water-property magic by 5%.
  • Moonlight Flower - Increases users movement speed.
  • Raggler - +1 STR. +1 VIT.
  • Skeleton General - Receive 10% more Experience Points from Insect monsters. Receive 20% more damage from Insect monsters.
  • Sohee - +15% SP. +3% SP recovery.
  • Thanatos Odium - AGI + 5. Increase AGI by an amount equal to the refine rate of the equipment this is compound on.
  • Verit - +8% HP/SP.
  • Wild Rose - +1 AGI. +5 Lucky Dodge if worn by Thief Class characters.
  • Zombie - +20% HP recovery.
  • Zombie Prisoner - Every time you kill an Undead-type monster, you receive 10% bonus EXP from that kill, but receive 20% additional damage from Undead-type monsters.
  • Zombie Slaughter - When killing a monster, recover 50HP. Increases physical and magical damage on demihuman targets by 1%.

Shield cards..guide

The cards in red are MVP cards, and cannot be obtained via OCA.
The cards in blue are mini-boss cards, and also cannot be obtained via OCA.
The cards in orange cannot be obtained via OCA.

Shield:
  • Alice - Reduces all damage from Boss-type monsters by 40%, but receive 40% additional damage from all other normal monsters.
  • Ambernite - +2 DEF.
  • Ancient Mummy - When you receive a physical damage regardless of range, there's a small chance of casting level 5 Signum Crusis. If equipped in combination with Mummy Card, auto-target never-miss attack +20.
  • Andre Egg - +5% HP.
  • Anubis - Reduces all damage from Angel-type monsters by 30%.
  • Arclouse - +3 MDEF & +2 DEF if refine rate of shield is less than 6.
  • Argos - 20% tolerance against Stone Curse. +1 DEF.
  • Bigfoot - Reduces all damage from Insect-type monsters by 30%.
  • Executioner - Receive 25% less damage from large size monsters. DEF +1.
  • Flame Skull - Stun, Curse, Blind, and Petrification resistance + 30%. When recieving physical short range damage, there's a chance to cause stun, curse, blind, and stone on the target.
  • Golden Thief Bug - Blocks all magic spells (including support spells). Doubles SP consumption when using skills.
  • High Orc - Reflects 5% of all physical attacks back to the attacker. +1 DEF.
  • Hodremlin - Reduces damage from small, medium, and large type monsters by 15%. When recieving physical or magical damage, there is a small chance that for 10 seconds you gain Perfect Flee + 30.
  • Horn - Reduces long-ranged attack damage by 35%.
  • Increase Soil - Receive 50% less damage from Guardians during War of Emperium(Guild Siege) hours.
  • Khalitzburg - Reduces all damage from Demon-type monsters by 30%.
  • Live Peach Tree - When you are attacking, there's a 1% chance you will cast level 1 Heal on yourself. If you already know level 10 Heal, then that will be casted instead.
  • Maya - Enable a 50% chance of reflecting or redirecting Magic spells, aside from skills which target the ground, cast on the character.
  • Medusa - Protects user from Stone Curse. Reduces all damage from Demon-type monsters by 15%.
  • Megalodon - 20% tolerance against being Frozen. +1 DEF.
  • Munak - 15% tolerance against Stone Curse. 5% resistance against Earth-property attacks. +1 DEF.
  • Muscipular - When reciving short range physical damage, there's a chance to cast Heal Lv1 and Agi Up Lv1 on yourself.
  • Mystletain - Receive 25% less damage from small size monsters. DEF +1.
  • Orc Warrior - Reduces all damage from Brute-type monsters by 30%.
  • Parasite - +1 DEF. 5% resistance vs. all Neutral-property attacks.
  • Penomena - Reduces all damage from Formless-type monsters by 30%.
  • Rafflesia - Reduces all damage from Fish-type monsters by 30%.
  • Seeker - Allows use of Stone Curse Lv1. Resistance to petrification + 30%. MDEF + 10.
  • Sky Petite - Reduces all damage from Dragon-type monsters by 30%.
  • Soldier Andre - Reduces all damage from Plant-type monsters by 30%.
  • Sting - +2 DEF. +5 MDEF if refine rate of shield is greater than 8.
  • Tamruan - +2 DEF. Damage of Shield Charge and Shield Boomerang increased by 10%.
  • Teddy Bear - Reduce damage from Undead enemies by 30%.
  • Thara Frog - Reduces all damage from Demi Human-type monsters by 30%.
  • Thanatos Despero - INT + 6. Increase INT by an amount equal to the refine rate of the equipment this is compound on.
  • Thief Bug Egg - +400 HP.
  • Tyrfing - Receive 25% less damage from medium size monsters. DEF +1.
  • Zherlthsh - +2 LUK. Damage of Throw Arrow and Musical Strike increased by 10%.