The cards in blue are mini-boss cards, and also cannot be obtained via OCA.
The cards in orange cannot be obtained via OCA.
Weapon:
- Anacondaq - +20% damage vs. Poison-element monsters.
- Andre - +20 ATK.
- Andre Larva - +1 INT. +10 SP.
- Archer Skeleton - Increase damage with Bow class weapons by 10%.
- Assaulter - When you do a CRIT attack, that damage will be increased by 10%. +7 CRIT vs. Demi Human-type monsters.
- Aster - +30% damage vs. Shellfish monster. +5 ATK.
- Atros - ATK+25. When dealing a physical attack there is a small chance that for 10 seconds your aspd will increase by 100%.
- Baby Garm - 5% chance to cast level 3 Frost Driver while attacking. If Garm card is equipped, the chance to cast level 3 Frost Driver is 30%.
- Bacsojin - Effect Undecided.
- Baphomet - Weapon does area of effect damage 9 cells around the owner when attacking. -10 HIT.
- Beetle - Every time you kill a Fish-type monster via close-range physical attack, you recover 5 SP. You will lose 5 SP if you unequip equipment with this card in it.
- Bloody Knight - 2% chance of casting level 1 Meteor Storm when you attack.
- Bloody Murderer - Inflict 10% more damage with Critical Attack. Critical +7 on Insect monsters.
- Bow Guardian - CRIT+5, HIT+5.
Increases arrow shower damage when used with a bow by 50%. - Breeze - ATK + 5 Add a 5% chance of auto casting External Bleeding on an enemy when attacking.
- Caramel - +20% damage vs. Insect-type monsters.
- Caterpillar - Every time you kill a Plant-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.
- Cecil Damon - HIT - 30. Increase Attack Speed by 5%.
- Chepet - 5% chance of casting level 5 Heal on the ENEMY while attacking. May prove useful vs. Undead-type.
- Civil Servant - +20% damave vs. Ghost-type monsters.
- Crab - +30% damage to Asters. ATK + 5. When you have Crab, Shellfish, and Aster cards all in a single weapon, all Fish-type monsters will drop Sushi at 30% chance, and +30% damage vs. Wind-element monsters.
- Cruiser - When you do a CRIT attack, that damage will be increased by 10%. +7 CRIT vs. Brute-type monsters.
- Dark Priest - Every time you attack, there's a small chance that enemy will lose some of his SP. If a Sage or Professor is using this card, every time they physically attack enemies, they recover 1 SP.
- Desert Wolf - +15% damage vs. Small-size monsters. +5 ATK.
- Deathword - Inflict 2% more damage with Napalm Beat, Soul Strike and Napalm Vulcan.
- Deviace - +7% damage vs. Brute, Plant, Demi Human, and Insect-type monsters.
- Diabolic - Every time you kill a Demon-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.
- Doppelganger - +1% attack speed.
- Dracula - Enable a 10% chance of gaining 5% of the damage inflicted upon an enemy as SP with each attack.
- Drainliar - +20% damage vs. Water-property monsters.
- Drake - Inflicts perfect damage on any size monster. (Weapon ignores size penalty.)
- Driller - Every time you kill a Dragon-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.
- Drops - +1 DEX. +3 HIT.
- Drosera - CRIT + 15 with long ranged attacks.
- Dullahan - When you do a CRIT attack, that damage will be increased by 10%. +7 CRIT vs. Dragon-type monsters.
- Elder - Inflict 40% more damage on Guardians during World of Emperium hours.
- Fabre - +1 VIT. +100 HP.
- False Angel - Gain 5 SP each time an Angel monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped.
- Familiar - 5% chance to Blind an enemy while attacking. +5 ATK.
- Flora - +20% damage vs. Fish-type monsters.
- Frus - Increases the chance to reflect magic by 2 times the refine rate. If used by a magician type class, MDEF+3.
- Fur Seal - +10 HIT. +3 FLEE. +9 CRIT vs. Demon-type and Undead-type monsters if the user is an Acolyte class character.
- Gig - Every time you kill a Bug-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.
- Goblin - +20% damage vs. Brute-type monsters.
- Goblin Archer - When you do a CRIT attack, that damage will be increased by +10%. Provides +7 CRIT vs. Undead-type monsters.
- Goblin Leader - +30% damage vs. Goblins.
- Golem - Makes weapon indestructible. +5 ATK.
- Gryphon - +7 CRIT. +2 FLEE. 1% chance of using level 5 Bowling Bash while attacking if swordmen class.
- Hill Wind - Inflict 2% more damage with Thunder Storm, Jupitel Thunder and Lord of Vermilion.
- Hornet - +1 STR. +3 ATK.
- Howard Alt-Eisen - HIT + 40. Decrease Attack Speed by 5%.
- Hunter Fly - 3% chance of regaining 15% of the damage done on an enemy as HP while attacking.
- Hydra - +20% damage vs. Demi Human-type monsters.
- Incantation Samurai - Ignores all normal monster's DEF. However, while this card is in play, you will lose 666 HP every 10 second. When you unequip the weapon with this card on, you will lose 999 HP instantly.
- Injustice - 3% chance of casting level 1 Sonic Blow while attacking. +20 ATK & +3 LUK if used in conjunction with Zherlthsh card.
- Kaho - +20% damage vs. Earth-property monsters.
- Kiel D-01 - Effect Undecided.
- Knight of Abyss - +20% damage vs. Boss-type monsters.
- Kobold Archer - When you do a CRIT attack, that damage will be increased by 10%. Also provides CRIT + 7 vs. Plant-type monsters.
- Kobold Leader - Does +30% bonus damage to Cobolds of other types.
- Laurell Weinder - Inflict 1% more damage with Frost Nova and Storm Gust.
- Lava Golem - +30% damage versus Golem-type monsters.
- Lord of Death - Random chance of causing Coma state to the target.
- Lunatic - +1 LUK. +1 CRIT. +1 Lucky FLEE.
- Magnolia - 5% chance to Curse an enemy while you attack. +5 ATK.
- Mandragora - +20% damage vs. Wind-property monsters.
- Marina - 5% chance to Freeze enemy while you attack. +5 ATK.
- Metaller - 5% chance to Silence enemy while you attack. +5 ATK.
- Metaling - Add a 5% chance of auto casting Level 1 Strip Weapon on enemy when attacking.
- Minorous - +15% damage vs. Large-size monsters. +5 ATK.
- Mobster - Inflict 15% more damage with Critical Attack. If worn by Thief Class characters, it adds Critical +4.
- Mummy - +20 HIT.
- Mutant Dragon - +15 ATK. When you are attacking, there's a 5% chance of casting level 3 Fireball. If you already know level 10 Fireball, then that will be casted instead.
- Necromancer - When slotted in a rod type weapon, INT + 1, adds 2% magic defence bypassing.
- Nereid - Every time you kill a Brute-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.
- Orc Lady - Increase your damage to ALL Orc-type monsters by 30%. Exception is the boss Orc Lord and Orc Hero.
- Orc Skeleton - +20% damage vs. Holy-property monsters.
- Panzer Goblin - Inflict 10% more damage with Critical Attack. Critical +7 on Devil monsters.
- Pecopeco Egg - +20% damage vs. Formless-type monsters.
- Earth Petite - +20% damage vs. Dragon-type monsters.
- Phendark - Every time you kill a Demi Human-type monster via close-range physical attack, you recover 5 SP. You will lose 5 SP if you unequip equipment with this card in it.
- Phreeoni - +100 HIT.
- Pitman - Inflict 2% more damage with Earth Spike and Heavens Drive.
- Plankton - 5% chance to put enemy to Sleep while you attack. +5 ATK.
- Red Ferus - Inflict 2% more damage with Fire Pillar and Meteor Storm.
- Requiem - 5% chance to Chaos an enemy while you attack.
- Rotar Zairo - When you do a CRIT attack, that damage will be increased by 10%. Provides CRIT + 7 vs. Fish-type monsters.
- Santa Poring - +20% more damage vs. Shadow-property monsters.
- Savage Babe - 5% chance to Stun an enemy while you attack.
- Scorpion - +20% damage vs. Plant-type monsters.
- Scorpion King - +20% damage vs. Undead-property monsters.
- Shellfish - +30% damage vs. Crab monster. +5 ATK.
- Sidewinder - Enables the use of level 1 Double Attack on any weapon.
- Skeggiold - Increases magic damage against demon type monsters by 2%.
- Skeleton - 2% chance to Stun an enemy while you attack. +10 ATK.
- Skeleton Worker - +15% damage vs. Medium-size monsters. +5 ATK.
- Sniper - Disable natural HP Recovery. Enable a 5% chance of gaining 20% of the damage inflicted on an enemy as HP with each attack.
- Snake - 5% chance to Poison an enemy while you attack. +5 ATK.
- Solace - [Priest, High Priest] Add a 1% chance of auto casting Level 5 Grand Cross when attacking.
- Soldier Skeleton - +9 CRIT.
- Steam Goblin - When you do a CRIT attack, that damage will be increased by +10%. Provides +7 CRIT rate vs. Formless-type monsters.
- Stone Shooter - +10 HIT. +10 ATK.
- Stormy Knight - 2% chance of casting level 1 Storm Gust when you attack. If enemy attacks you, 20% chance that they will be Frozen.
- Strouf - +20% damage vs. Demon-type monsters.
- Sword Guardian - CRIT+5, HIT+5. Increases Bowling Bash damage with a one hand or two handed sword by 25%.
- Thanatos Dolor - Increases magic damage against angel type monsters by 10%.
- Thanatos Maero - ATK + 5 Add a 5% chance of auto casting Level 3 Decrease Agility when attacking.
- Thanatos - Deals more damage depending on the target's Defense. Drain 1 SP from its owner on each attack. DEF - 30, Flee Rate - 30.
- The Paper - When you do a CRIT attack, that damage will increase by 20%. Every time you attack, you will lose 1 SP.
- Thief Bug Female - +1 AGI. +1 FLEE.
- Tri Joint - Gain 5 SP each time a Neutral monster is killed by Physical Melee Attack. Drain 5 SP as the weapon is unequipped.
- Turtle General - Increases your attack power by 20%. There is a 5% chance of using level 10 Magnum Break while attacking.
- Vadon - +20% damage vs. Fire-property monsters.
- Valkyrie Randgris - Weapon is unbreakable (except in upgrade attempts). Attack power increased by 10%. Gain a chance to autocast Dispell Lv 1 when doing melee damage.
- Vesper - DEX + 2. Magical attacks gain a 30% bypass on the magic defence of boss type monsters.
- Whitesmith - Add a 10% chance of breaking the enemy's weapon and a 7% chance of breaking the enemy's armor when attacking.
- Wolf - +15 ATK. +1 CRIT.
- Zenorc - 4% chance to Posion enemy while you attack. +10 ATK.
- Zipper Bear - +30 ATK. Every time you attack with this card in, you will lose 1 SP. If a Merchant-type class equips this card, the weapon cannot be damaged or Stripped.
- Zombie Master - Every time you kill an Undead-type monster via physical melee attack, you recover 5 SP. Unequipping equipment with this card in will cost you 5 SP.
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