The cards in blue are mini-boss cards, and also cannot be obtained via OCA.
The cards in orange cannot be obtained via OCA.
Armor:
- Agav - MATK + 5%, DEF - 10. When equipped by a mage type class, SP + 100.
- Alicel - Flee Rate + 10. DEF + 5.
- Aliza - Add a 5% chance of auto casting Wink of Charm on an enemy when the user receives Physical Damage. If worn by the Dancer or Gypsy class auto cast chance increases to 10%.
- Ancient Mimic - Every 18 Base LUK, you gain 1 AGI.
- Angeling - Enchants armor with Holy 1 property.
- Anolian - When you receive physical damage, you may cast level 1 Improve Concentration on yourself. If you already know level 10 Improve Concentration, then that will be casted instead.
- Antonio - When you receive a physical melee damage, you may cast level 1 Teleport.
- Apocalypse - +2 VIT. +800 HP if refine rate of armor is higher than 8.
- Archdam - ATK + 10. Increase Casting Time by 20%.
- Argiope - Enchants armor with Poison 1 property. +1 DEF.
- Armeyer Dinze - Add the chance of gaining 'Clam Soup' each time a Fish monster is killed.
- Baby Desert Wolf - +1 INT.
- Baby Leopard - +3 LUK. If worn by Merchant Class characters, their armors cannot be damaged.
- Bathory - Enchants armor with Shadow 1 property.
- Brilight - When you receive physical damage, 20% chance of inflicting Silence on the enemy.
- Byorgue - When equipped by a Rogue or Stalker, ATK + 10%, MATK + 10%.
- Chimera - Add the chance of poisoning an enemy when the user receives Physical Damage. The chance is increased if worn by Assassin or Assassin Cross characters.
- Clock - 1% chance to cast level 3 Auto-Guard when receiving physical damage. If you already know level 10 Auto-Guard , then that will be casted instead.
- Cornutus - +1 DEF. Makes user's armor unbreakable.
- Creamy Fear - When you receive physical damage, 20% chance of inflicting Chaos on the enemy.
- Dark Frame - When you receive physical damage, 20% chance of inflicting Stone Curse on the enemy.
- Demon Fungus - When you receive physical damage, 20% chance of inflicting Sleep on the enemy.
- Detale - Effect Undecided. Discarded desc: Gain protection from the Frozen status. Add a 5% chance of auto casting Level 1 Land Protector when the user receives Physical Damage.
- Dimik - VIT - 5. Increase VIT by an amount equal to the refine rate of the equipment this is compound on.
- Disguise - When you receive close-range physical damage, 10% chance of inflicting Silence on the enemy. If VIT is over 77, you have 30% chance to cause Silence to enemies instead.
- Dokebi - Enchants armor with Wind 1 property. +1 DEF.
- Earth Deleter - SP will no longer regenerate naturally. However, you will gain 15 SP back every time you kill a monster. Drain 100 SP as the armor is unequipped.
- Echio - ATK + 15. When equipped by a swordsman type class, HP + 500.
- Egnigem Cenia - Every 18 Base INT, you gain 1 STR.
- Evil Druid - Enchants armor with Undead 1 property. +1 INT. +1 DEF.
- Geographer - When you are attacking, there's a 1% chance you will cast level 2 Blessing on yourself. If you already know level 10 Blessing, then that will be casted instead.
- Ghostring - Enchants armor with Ghost 1 property. -25% HP recovery.
- Giant Spider - When you receive physical damage, 20% chance of inflicting Poison on the enemy.
- Goat - +5 MDEF & +2 DEF if refine rate of armor is less than 6.
- Gloom Under Night - Increases damage against Holy Element, Shadow Element, Angel Race, and Demon Race monsters by 40%.
- Grizzly - +2 DEF. When used in conjunction with Bigfoot card, if you receive physical close-range damage, 30% chance of causing Blind to enemies.
- Karakasa - When you receive a close-range physical damage, there is a 10% chance to cause Chaos ailment to the enemy. If STR is over 77, that chance will increase to 30%.
- Killer Mantis - When you receive physical damage, 20% chance of inflicting External Bleeding on the enemy.
- Kraben - When you receive physical damage, 20% chance of inflicting Blind on the enemy.
- Ktullanux - Increases damage against fire property monsters by 50%. When taking physical or magical damage, there's a high chance to autocast Frost Nova 10.
- Loli Ruri - When you receive close-range physical damage, 5% chance of casting level 3 Heal on yourself.
- Majorous - When you receive physical damage, 20% chance of inflicting Stun on the enemy.
- Marc - Protects its user from being Frozen. 5% tolerance vs. Water-property attacks.
- Mineral - ATK - 25. DEF + 3.
- Nightmare Terror - +2 DEF. When used in conjunction with Nightmare card, if you receive physical close-range damage, 30% chance of causing Curse to enemies.
- Observation - Every 18 Base VIT, you gain 1 DEX.
- Obsidian - Every 18 Base DEX, you gain 1 VIT.
- Orc Lord - 30% of close-range physical damage is reflected.
- Pasana - Enchants armor with Fire 1 property. +1 DEF.
- Pecopeco - +10% HP.
- Pest - Add the chance of auto casting Stone Curse on an enemy when the user receives Physical Damage. The chance is increased if the user has 77 or more INT points.
- Picky - +1 STR. +10 ATK.
- Picky Egg - +1 VIT. +100 HP.
- Porcellio - ATK + 25. DEF - 5.
- Poring - +2 LUK. +1 Lucky FLEE.
- Pupa - +700 HP.
- Red Novus - Add a 30% chance of auto casting 'Confusion' on an enemy and yourself when the user receives Physical Damage.
- Remover - Maximum HP + 800. Decreases with the Refine Rate. HP Recovery + 10%
- Rocker - +1 DEX. ATK +5.
- Roda Frog - +400 HP. +50 SP.
- RSX 0806 - Vit + 3. Armor cannot be broken by attacks or skills. Player cannot be knocked back.
- Rybio - When you receive a close-range physical damage, you have 10% chance of causing Stun ailment to enemies. If your DEX is over 77, then it will be 30% chance.
- Sandman - Enchants armor with Earth 1 property. +1 DEF.
- Sasquatch - When you receive physical damage, 20% chance of Freezing the enemy.
- Savage - +3 VIT.
- Shelter - Every 18 Base STR, you gain 1 INT.
- Skeleton Prisoner - +2 DEF. When used in conjunction with Skeleton card, if you receive physical close-range damage, 30% chance of causing Sleep to enemies.
- Skogul - Add a 30% chance of auto casting External Bleeding on an enemy and yourself when the user receives Physical Damage.
- Sky Deleter - HP will no longer regenerate. Instead, every time you kill a monster, you will recover 100 HP.
- Soldier - +2 DEF. +2 MDEF.
- Steel Chonchon - +10% resistance vs. Wind-property attacks. +2 DEF.
- Succubus - +1000 HP, -3 VIT, -20% HP recovery. If used in conjunction with Incubus Card, it will provide VIT + 4, and increase HP recovery by +30% instead.
- Swordfish - Enchants armor with Water 1 property. +1 DEF.
- Tao Gunka - HP is doubled, but decreases MDEF and DEF by 50%.
- Thief Bug - +1 AGI.
- Venatu - Every 18 Base AGI, you gain 1 LUK.
- Venomous - Add a 30% chance of auto casting 'Poison' on an enemy and yourself when the user receives Physical Damage.
- Waste Stove - ATK + 5, INT + 1.
- Wooden Golem - +30% HP regeneration. +1 DEF.
- Wraith Dead - When you receive physical damage, 20% chance of inflicting Curse on the enemy.
- Yellow Novus - Maximum HP + 500. HP Recovery + 10%.
No comments:
Post a Comment