Sunday, February 24, 2008

Armor cards..guide

The cards in red are MVP cards, and cannot be obtained via OCA.
The cards in blue are mini-boss cards, and also cannot be obtained via OCA.
The cards in orange cannot be obtained via OCA.

Armor:
  • Agav - MATK + 5%, DEF - 10. When equipped by a mage type class, SP + 100.
  • Alicel - Flee Rate + 10. DEF + 5.
  • Aliza - Add a 5% chance of auto casting Wink of Charm on an enemy when the user receives Physical Damage. If worn by the Dancer or Gypsy class auto cast chance increases to 10%.
  • Ancient Mimic - Every 18 Base LUK, you gain 1 AGI.
  • Angeling - Enchants armor with Holy 1 property.
  • Anolian - When you receive physical damage, you may cast level 1 Improve Concentration on yourself. If you already know level 10 Improve Concentration, then that will be casted instead.
  • Antonio - When you receive a physical melee damage, you may cast level 1 Teleport.
  • Apocalypse - +2 VIT. +800 HP if refine rate of armor is higher than 8.
  • Archdam - ATK + 10. Increase Casting Time by 20%.
  • Argiope - Enchants armor with Poison 1 property. +1 DEF.
  • Armeyer Dinze - Add the chance of gaining 'Clam Soup' each time a Fish monster is killed.
  • Baby Desert Wolf - +1 INT.
  • Baby Leopard - +3 LUK. If worn by Merchant Class characters, their armors cannot be damaged.
  • Bathory - Enchants armor with Shadow 1 property.
  • Brilight - When you receive physical damage, 20% chance of inflicting Silence on the enemy.
  • Byorgue - When equipped by a Rogue or Stalker, ATK + 10%, MATK + 10%.
  • Chimera - Add the chance of poisoning an enemy when the user receives Physical Damage. The chance is increased if worn by Assassin or Assassin Cross characters.
  • Clock - 1% chance to cast level 3 Auto-Guard when receiving physical damage. If you already know level 10 Auto-Guard , then that will be casted instead.
  • Cornutus - +1 DEF. Makes user's armor unbreakable.
  • Creamy Fear - When you receive physical damage, 20% chance of inflicting Chaos on the enemy.
  • Dark Frame - When you receive physical damage, 20% chance of inflicting Stone Curse on the enemy.
  • Demon Fungus - When you receive physical damage, 20% chance of inflicting Sleep on the enemy.
  • Detale - Effect Undecided. Discarded desc: Gain protection from the Frozen status. Add a 5% chance of auto casting Level 1 Land Protector when the user receives Physical Damage.
  • Dimik - VIT - 5. Increase VIT by an amount equal to the refine rate of the equipment this is compound on.
  • Disguise - When you receive close-range physical damage, 10% chance of inflicting Silence on the enemy. If VIT is over 77, you have 30% chance to cause Silence to enemies instead.
  • Dokebi - Enchants armor with Wind 1 property. +1 DEF.
  • Earth Deleter - SP will no longer regenerate naturally. However, you will gain 15 SP back every time you kill a monster. Drain 100 SP as the armor is unequipped.
  • Echio - ATK + 15. When equipped by a swordsman type class, HP + 500.
  • Egnigem Cenia - Every 18 Base INT, you gain 1 STR.
  • Evil Druid - Enchants armor with Undead 1 property. +1 INT. +1 DEF.
  • Geographer - When you are attacking, there's a 1% chance you will cast level 2 Blessing on yourself. If you already know level 10 Blessing, then that will be casted instead.
  • Ghostring - Enchants armor with Ghost 1 property. -25% HP recovery.
  • Giant Spider - When you receive physical damage, 20% chance of inflicting Poison on the enemy.
  • Goat - +5 MDEF & +2 DEF if refine rate of armor is less than 6.
  • Gloom Under Night - Increases damage against Holy Element, Shadow Element, Angel Race, and Demon Race monsters by 40%.
  • Grizzly - +2 DEF. When used in conjunction with Bigfoot card, if you receive physical close-range damage, 30% chance of causing Blind to enemies.
  • Karakasa - When you receive a close-range physical damage, there is a 10% chance to cause Chaos ailment to the enemy. If STR is over 77, that chance will increase to 30%.
  • Killer Mantis - When you receive physical damage, 20% chance of inflicting External Bleeding on the enemy.
  • Kraben - When you receive physical damage, 20% chance of inflicting Blind on the enemy.
  • Ktullanux - Increases damage against fire property monsters by 50%. When taking physical or magical damage, there's a high chance to autocast Frost Nova 10.
  • Loli Ruri - When you receive close-range physical damage, 5% chance of casting level 3 Heal on yourself.
  • Majorous - When you receive physical damage, 20% chance of inflicting Stun on the enemy.
  • Marc - Protects its user from being Frozen. 5% tolerance vs. Water-property attacks.
  • Mineral - ATK - 25. DEF + 3.
  • Nightmare Terror - +2 DEF. When used in conjunction with Nightmare card, if you receive physical close-range damage, 30% chance of causing Curse to enemies.
  • Observation - Every 18 Base VIT, you gain 1 DEX.
  • Obsidian - Every 18 Base DEX, you gain 1 VIT.
  • Orc Lord - 30% of close-range physical damage is reflected.
  • Pasana - Enchants armor with Fire 1 property. +1 DEF.
  • Pecopeco - +10% HP.
  • Pest - Add the chance of auto casting Stone Curse on an enemy when the user receives Physical Damage. The chance is increased if the user has 77 or more INT points.
  • Picky - +1 STR. +10 ATK.
  • Picky Egg - +1 VIT. +100 HP.
  • Porcellio - ATK + 25. DEF - 5.
  • Poring - +2 LUK. +1 Lucky FLEE.
  • Pupa - +700 HP.
  • Red Novus - Add a 30% chance of auto casting 'Confusion' on an enemy and yourself when the user receives Physical Damage.
  • Remover - Maximum HP + 800. Decreases with the Refine Rate. HP Recovery + 10%
  • Rocker - +1 DEX. ATK +5.
  • Roda Frog - +400 HP. +50 SP.
  • RSX 0806 - Vit + 3. Armor cannot be broken by attacks or skills. Player cannot be knocked back.
  • Rybio - When you receive a close-range physical damage, you have 10% chance of causing Stun ailment to enemies. If your DEX is over 77, then it will be 30% chance.
  • Sandman - Enchants armor with Earth 1 property. +1 DEF.
  • Sasquatch - When you receive physical damage, 20% chance of Freezing the enemy.
  • Savage - +3 VIT.
  • Shelter - Every 18 Base STR, you gain 1 INT.
  • Skeleton Prisoner - +2 DEF. When used in conjunction with Skeleton card, if you receive physical close-range damage, 30% chance of causing Sleep to enemies.
  • Skogul - Add a 30% chance of auto casting External Bleeding on an enemy and yourself when the user receives Physical Damage.
  • Sky Deleter - HP will no longer regenerate. Instead, every time you kill a monster, you will recover 100 HP.
  • Soldier - +2 DEF. +2 MDEF.
  • Steel Chonchon - +10% resistance vs. Wind-property attacks. +2 DEF.
  • Succubus - +1000 HP, -3 VIT, -20% HP recovery. If used in conjunction with Incubus Card, it will provide VIT + 4, and increase HP recovery by +30% instead.
  • Swordfish - Enchants armor with Water 1 property. +1 DEF.
  • Tao Gunka - HP is doubled, but decreases MDEF and DEF by 50%.
  • Thief Bug - +1 AGI.
  • Venatu - Every 18 Base AGI, you gain 1 LUK.
  • Venomous - Add a 30% chance of auto casting 'Poison' on an enemy and yourself when the user receives Physical Damage.
  • Waste Stove - ATK + 5, INT + 1.
  • Wooden Golem - +30% HP regeneration. +1 DEF.
  • Wraith Dead - When you receive physical damage, 20% chance of inflicting Curse on the enemy.
  • Yellow Novus - Maximum HP + 500. HP Recovery + 10%.

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